

Looking at the central plaza as a lock, the general store used the building at about 2:00 the village hall, at 5:00 the Old Boar Inn, at 10:00 and the blacksmith, the building to the southeast that backs up to the hill or escarpment. Dynamic lighting and line-of-sight, of course, meant they didn’t have any record of where they’d been beyond their own notes (sometimes including cropped screenshots, apparently).įor Oakhurst, I used the Village of Kith by Dyson Logos. They made their own notations here and there, but at any given time they had the visualization of what their characters could see in front of them. I ran this adventure via Roll20, so we did not use any player mapping options.

If you’re playing through this, don’t read past this paragraph! That’s a plus in my view!Īs you might expect, this post contains spoilers after the jump. Groups that spend less time in roleplay or in larger chunks might be able to cut this back a bit, but in reality the dungeon has so much material that it takes a while to explore. I think we spent a total of about 20 hours from start to finish (six sessions of 3-4 hours each). This adventure took some time to play through. Maybe you can find some use for some of them as inspiration for your own campaign! I also played in another group’s version for a session, mostly just for the tomb section. I may run it again for a future group actually, that would be fantastic as this is really a lovely adventure. My group has now wrapped up the Sunless Citadel.
